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We’re testing out the web-based sigil editor now! We’ll preview the tool next week on the Teamstream. :D!

We’re testing out the web-based sigil editor now! We’ll preview the tool next week on the Teamstream. :D!

Geoff’s working on a remodel of the Forget Mage! The skirt is going to be 100% particle effects. :D!

Geoff’s working on a remodel of the Forget Mage! The skirt is going to be 100% particle effects. :D!

excelsior-the-luchador asks: On what systems would Massive Chalice be available to play on?

We’re shooting for PC/Mac/Linux to start with! After that we might port the game EVERYWHERE. We think it would be great on the iPad and the Vita! :D!

mrt1212 asks: I feel like such a dunce asking this but did we (as in the 100 dollar backers) ever receive the stuff they needed to upload their clan names and sigils and castle names etc etc? I donated at that level but basically tuned out for a few months. Thanks, Marc T

Hey Marc! You’re not a dunce! We’ve just started making the Bloodline Editor and it’ll be ready in a couple of months. We’ll put out the call to gather your submissions at that time, and there will be at least a month for everyone to make their bloodlines for MASSIVE CHALICE! :D!

etherealclarity asks: The Kickstarter mentioned that there would be a bunch of development diaries by 2 Player Productions if the project got funded, but I haven't heard anything about them! Are those being made?

They’re working on them! We’ve already filmed some stuff for the first episode, but those dudes are busy! Once they get rolling on it I expect there will be plenty of content. Sorry about that! :D!

Lead Programmer Chad Dawson working on the foundation for the sigils (and sigil editor!) of MASSIVE CHALICE! :D!

Lead Programmer Chad Dawson working on the foundation for the sigils (and sigil editor!) of MASSIVE CHALICE! :D!

Teamstream #18 Thursday Evening!

Hey Everyone!

GDC is over and it was awesome. Meetings were had, people were greeted and now it’s time to get back to makin’ games! But, it’s raining outside, everyone’s tired, trying to focus… It’s the perfect time to play videogamesone in particular! We’re gearing up for an internal playtest of MASSIVE CHALICE at Double Fine HQ this Friday called the HOUR OF FUN. This is something that we do for all of our games, dating all the way back to Psychonauts! Everyone at Double Fine will have a chance to play MASSIVE CHALICE for about an hour and then give us their feedback. It’s a great way for us to get some thoughtful critique from the many fine ladies and gentlemen that roam these halls. We’re pretty excited to have everyone play the game! :D!

After Hours Teamstream #18 

In order to make the Hour of Fun happen on Friday we’re going to try shifting our standard Teamstream to be an evening affair on Thursday. Join us for a special After Hours Teamstream at 7PM Pacific (02:00 GMT) on Thursday, March 27th! Tune into our Twitch channel to check it out!

We’ve got some rad new concept art from Derek to show off and then we’re going to jump into an extended playtest session for the Hour of Fun build. Make sure to tune in live to see the latest and greatest (hopefully, it won’t be too buggy)! :D!

Alchemist Cadence Armor

Derek did some exploration of what the Cadence Armor might look like for the Alchemist. This armor is fashioned out of the remains of defeated Corrosion enemies. When the Alchemist is attacked while wearing this super volatile armor, an explosion is triggered, damaging enemies (and friendlies!) around him. It should be a super rad anti-melee armor option, but you’ll have to keep your explosion-prone Alchemist away from the rest of your party so you don’t cause any collateral damage! TRADEOFFS! :D!

We’ll be discussing this image with a lot more concept art at the top of the stream on Thursday!

Can’t Join Us Live?

In case you can’t make the live broadcast you can find all our Twitch streams on the Double Fine YouTube channel here. And if there’s anything you want to talk about feel free to come to the  MASSIVE CHALICE FORUMS and start a discussion! You can always check out the MASSIVE CHALICE blog for the latest updates from various team members.

See you Thursday night!

 

I decided that a poster this MASSIVELY AWESOME needs to be framed right away!

I decided that a poster this MASSIVELY AWESOME needs to be framed right away!

Teamstream #17 TOMORROW!

Hey People!

Wait, what happened? Oh right! Tim hypnotized the entire company again and forced us to work on 4 incredible new Double Fine prototypes for Amnesia Fortnight! MASSIVE CHALICE’s very own Derek Brand and John Bernhelm led their own projects along with Anna Kipnis and special guest Pendleton Ward, the creator of Adventure Time. Check out the whole thing right here where you can still donate to download the prototypes!

http://www.humblebundle.com/double-fine


Level Building Live Stream Tomorrow

Now that Amnesia Fortnight is over the team is super excited to get back to work on MASSIVE CHALICE. Tomorrow we’re going to show you guys our entire level building process as Geoff, Brad, and John will be working on maps for the game. Be sure to check it out and tune in TOMORROW, Friday March 6th at 2PM Pacific (22:00 GMT)!

http://twitch.tv/doublefine

Hunter Armor Concepts

In the meantime, Derek has been doing a lot of armor exploration of the Hunter with direction from Andy. Here are some concepts he did that showcase the three levels of standard upgrades along with our solution for representing hybrid heroes on the battlefield. This is currently being modeled and the Alchemist is up next!

 

Can’t Join Us Live?

In case you can’t make the live broadcast you can find all our Twitch streams on the Double Fine YouTube channel here. And if there’s anything you want to talk about feel free to come to the  MASSIVE CHALICE FORUMS and start a discussion! You can always check out the MASSIVE CHALICE blog for the latest updates from various team members.

See you tomorrow!

I decided that a poster this MASSIVELY AWESOME needs to be on the wall ASAP! 

I decided that a poster this MASSIVELY AWESOME needs to be on the wall ASAP! 

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